#include <game_graph.h>
Inheritance diagram for cPortal:
Public Member Functions | |
cPortal (int id) | |
constructeur | |
cPortal (cHV_Seg &seg, cSquare_Area *area, int id) | |
constructeur | |
void | Add_Area (cSquare_Area *new_area) |
signale à ce portal qu'il est à la frontiere de la cSquare_Area 'area' | |
void | Remove_Voisin (cA_Star_Node *node) |
enleve le noeud 'node' de la liste des voisins | |
int | Get_Id () const |
retourne l'id de ce portal | |
float | Get_Cost (cA_Star_Node *destination) |
cout pour aller a 'destination' qui est un noeud voisin | |
float | Get_Estimated_Cost (cA_Star_Node *destination) |
cout estimé de ce noeud au noeud 'destination' | |
void | Get_List_Neighbors (cList_A_Star_Nodes &voisinage) |
met ds voisinage la liste des noeuds voisins | |
bool | Is_Similar (cPortal &portal) |
true si le 'portal' a les memes area1 et area2 que celui-ci | |
void | Add_Voisin (cA_Star_Node *node) |
ajoute 'node' à la liste des noeuds voisins | |
Public Attributes | |
cSquare_Area * | Area1 |
premier cSquare_Area que limite ce portal | |
cSquare_Area * | Area2 |
second cSquare_Area que limite ce portal | |
cHV_Seg | Segment |
emplacement de ce portal | |
cList_A_Star_Nodes | Voisinage |
liste des noeuds voisins dans le graph pour le A* | |
Protected Attributes | |
int | Id |
id de ce portal | |
Friends | |
std::ostream & | operator<< (std::ostream &os, const cPortal &ex) |
un portal est une porte entre deux cSquare_Area
un portal s'etend sur un segment, sa position exacte est fixé au milieu de ce segment /************************************************************************************************
Definition at line 60 of file game_graph.h.
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constructeur
'id' : id que portera ce cPortal Definition at line 38 of file game_graph.cpp. References Area1, Area2, cPortal(), and Id. Referenced by cPortal(). |
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constructeur
'seg' : emplacement du segment porteur de ce portal Definition at line 46 of file game_graph.cpp. |
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signale à ce portal qu'il est à la frontiere de la cSquare_Area 'area'
Definition at line 76 of file game_graph.cpp. References Add_Area(), Area1, and Area2. Referenced by Add_Area(), and cGame_World::Declare_Portal(). |
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ajoute 'node' à la liste des noeuds voisins
Definition at line 116 of file game_graph.cpp. References Add_Voisin(), and Voisinage. Referenced by cSquare_Area::Add_Portal(), Add_Voisin(), and cGame_World::Find_Path(). |
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cout pour aller a 'destination' qui est un noeud voisin
Implements cA_Star_Node. Definition at line 58 of file game_graph.cpp. References cList_A_Star_Nodes::Contain(), Get_Distance(), cA_Star_Node::Position, and Voisinage. |
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cout estimé de ce noeud au noeud 'destination'
Implements cA_Star_Node. Definition at line 67 of file game_graph.cpp. References Get_Distance(), Get_Estimated_Cost(), and cA_Star_Node::Position. Referenced by Get_Estimated_Cost(). |
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retourne l'id de ce portal
Definition at line 84 of file game_graph.h. References Id. Referenced by operator<<(). |
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met ds voisinage la liste des noeuds voisins
Implements cA_Star_Node. Definition at line 96 of file game_graph.cpp. References Area1, Area2, Get_List_Neighbors(), and Voisinage. Referenced by Get_List_Neighbors(). |
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true si le 'portal' a les memes area1 et area2 que celui-ci
Definition at line 109 of file game_graph.cpp. References Area1, Area2, and Is_Similar(). Referenced by Is_Similar(). |
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enleve le noeud 'node' de la liste des voisins ne fait rien si 'node' ne fait pas partie de la liste des voisins Definition at line 123 of file game_graph.cpp. References Remove_Voisin(), and Voisinage. Referenced by cGame_World::Find_Path(), and Remove_Voisin(). |
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Definition at line 16 of file game_graph.cpp. |
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premier cSquare_Area que limite ce portal
Definition at line 96 of file game_graph.h. Referenced by Add_Area(), cPortal(), Get_List_Neighbors(), Is_Similar(), operator<<(), and cGame_World::Split_Portal(). |
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second cSquare_Area que limite ce portal
Definition at line 97 of file game_graph.h. Referenced by Add_Area(), cPortal(), cGame_World::Declare_Portal(), Get_List_Neighbors(), Is_Similar(), and operator<<(). |
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id de ce portal
Definition at line 102 of file game_graph.h. |
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emplacement de ce portal
Definition at line 98 of file game_graph.h. Referenced by cSquare_Area::Add_Paralells_Portals(), cSquare_Area::Add_Portal(), cPortal(), cGame_World::Declare_Portal(), operator<<(), and cGame_World::Split_Portal(). |
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liste des noeuds voisins dans le graph pour le A*
Definition at line 99 of file game_graph.h. Referenced by Add_Voisin(), Get_Cost(), Get_List_Neighbors(), and Remove_Voisin(). |