#include <game_manager.h>
Public Member Functions | |
cGame_Manager () | |
contructeur | |
~cGame_Manager () | |
destructeur | |
void | Try_Start () |
signale au jeu qu'il doit essayer de demarer ( ne le fait qu'en mode READY_TO_START) | |
void | Main_Loop () |
boucle principal du manager de jeu, agit en fonction de l'etat du manager | |
Public Attributes | |
cGame_World * | Game_World |
descripteur de niveau, contient le BSP et le graphe pour le A* | |
Game_State_Type | Game_State |
l'état du jeu | |
bool | bDisplay_Square_Areas |
indique si on doit afficher l'info de debug des pieces | |
bool | bDisplay_Ennemies_Path |
indique si on doit afficher le chemin des ennemis | |
bool | bDisplay_Path_Graph |
indique si on doit afficher le reseua de noeuds du A* | |
bool | bGame_Paused |
indique si le jeu est mis en pause | |
bool | bInvincible |
indique si l'on est en mode invincible | |
cSprite_Display_Def * | pDisplay_White_Ball |
les classes d'affichage | |
cSprite_Display_Def * | pDisplay_Red_Ball |
cSprite_Display_Def * | pDisplay_Blue_Ball |
cSprite_Display_Def * | pDisplay_Green_Ball |
cSprite_Display_Def * | pDisplay_Bomb |
cSprite_Display_Def * | pDisplay_Teleporteur |
cSprite_Display_Def * | pDisplay_Hologramme |
cSprite_Display_Def * | pDisplay_Cadeau |
cSprite_Display_Def * | pDisplay_Red_Trap |
cSprite_Display_Def * | pDisplay_Blue_Trap |
cSprite_Display_Def * | pDisplay_Green_Trap |
cSprite_Display_Def * | pDisplay_Coeur |
cBitmap_Display_Def * | pDisplay_Game_Over |
cBitmap_Display_Def * | pDisplay_Victory |
cBitmap_Display_Def * | pDisplay_Press_Space |
Private Member Functions | |
void | Update_Game () |
fait evoluer le jeu | |
void | Update_Ennemies () |
void | Test_Collisions () |
void | Erase_Ennemies_Garbage_Collector () |
delete les ennemies du garbage collector | |
void | Erase_Bonus_Garbage_Collector () |
delete les bonus du garbage collector | |
void | Generate_Cadeaux () |
ajoute des cadeaux au hasard ds le jeu | |
void | Display () |
affiche tous les elts du jeu | |
void | Display_Score () |
void | Display_Time () |
void | Display_Debug_X () |
void | Display_Inventaire_Player () |
HRESULT | Read_Keyboard_And_React () |
lit le clavier et execute les actions correspondantes | |
void | Clear () |
efface les données du niveau courant, pret à lire un niveau | |
void | Reset () |
remet à leur etat initial les compteurs, à appeller juste avant de lancer un niveaus | |
bool | Load_Level (int i) |
lit le niveau 'i' dans le jeu | |
void | Start () |
start game | |
bool | Add_Ennemy (Ennemy_Type bonus, int x, int y) |
ajoute le 'new_ennemy' au jeu en cours | |
void | Kill_Ennemy (cEnnemy *ennemy) |
ajoute 'ennemy' au garbage collector d'ennemis | |
bool | Add_Bonus (Interactive_Item_Type bonus, int x, int y) |
ajoute un bonus de type 'bonus' en x,y au jeu en cours | |
void | Remove_Bonus (cInteractive_Item *bonus) |
ajoute 'bonus' au garbage collector de bonus | |
bool | Is_Free_Place (int x, int y, int rayon) |
retourne vrai si la boule de centre x,y, rayon r ne touche rien (pas de murs, joueurs,enn,cadox...) | |
void | Try_Kill_Player () |
supprime un coeur au joueur, et agit en consequences s'il reste des coeurs ou non | |
void | Initiate_Unit_Defs () |
charge les cSpriteDisplay def et cBitmapDisplayDefs | |
Private Attributes | |
std::list< cEnnemy * > | Ennemies_List |
la liste des ennemis | |
std::list< cInteractive_Item * > | Bonus_List |
la liste des bonus sur le jeu | |
std::vector< cEnnemy * > | Ennemies_Garbage_Collector |
garbage collector des ennemis | |
std::vector< cInteractive_Item * > | Bonus_Garbage_Collector |
garbage collector des ennemis | |
int | Id_Level |
numero du niveau en cours ( id du premier niveau = 0) | |
float | Time_Of_Last_Bonus |
Timestamp du dernier bonus ajouté au jeu par le joueur. | |
int | Nb_Seconds_For_Level |
Temps donné pour finir le niveau courant. | |
float | Time_Last_Generated_Cadeau |
TimeStamp auquel le dernier cadeau a ete généré. | |
unsigned int | Score |
le score du joueur | |
bool | bTeleporteur_In_Game |
vrai s'il y a un teleporteur sur le jeu | |
cRnd_Number_Generator | Rnd_Gen |
generateur de chiffres aletaoires | |
cGame_World_Debug_Displayer * | World_Debug_Displayer |
objet utilisé pour afficher des infos de debug graphiques | |
cPlayer * | Player |
pointeur vers le joueur | |
cLevel_Loader * | Level_Loader |
classe pour lire les niveaux a partir d'un fichier | |
float | Time_Since_Level_Start |
temps depuis le debut du jeu, date prise lors de l'appel à update game ! |
Cette classe à different état, voir la donnée membre : Game_State
! la méthode "main_loop()" switch en fonction de cette état pour executer la bonne action
Definition at line 59 of file game_manager.h.
|
contructeur
Definition at line 59 of file game_manager.cpp. References bDisplay_Ennemies_Path, bDisplay_Path_Graph, bDisplay_Square_Areas, bGame_Paused, bInvincible, bTeleporteur_In_Game, DXUtil_Timer(), Game_State, Game_World, INITIALIZING, Initiate_Unit_Defs(), Level_Loader, Nb_Seconds_For_Level, Player, Score, Time_Last_Generated_Cadeau, Time_Of_Last_Bonus, Time_Since_Level_Start, TIMER_GETAPPTIME, TIMER_RESET, and World_Debug_Displayer. |
|
destructeur
Definition at line 84 of file game_manager.cpp. References Bonus_List, Ennemies_List, Level_Loader, pDisplay_Blue_Ball, pDisplay_Blue_Trap, pDisplay_Bomb, pDisplay_Cadeau, pDisplay_Coeur, pDisplay_Game_Over, pDisplay_Green_Ball, pDisplay_Green_Trap, pDisplay_Hologramme, pDisplay_Press_Space, pDisplay_Red_Ball, pDisplay_Red_Trap, pDisplay_Teleporteur, pDisplay_Victory, pDisplay_White_Ball, Player, SAFE_DELETE, and World_Debug_Displayer. |
|
ajoute un bonus de type 'bonus' en x,y au jeu en cours
retourne true si le bonus a pu etre ajouté Definition at line 210 of file game_manager.cpp. References Add_Bonus(), BLUE_TRAP, BOMB, Bonus_List, GREEN_TRAP, HOLOGRAMME, cPlayer::Nb_Bombs, cPlayer::Nb_Hologrammes, cPlayer::Nb_Teleporteurs, Player, RED_TRAP, and TELEPORTEUR. Referenced by Add_Bonus(), cLevel_Loader::Read_Interactive_Item(), and Read_Keyboard_And_React(). |
|
ajoute le 'new_ennemy' au jeu en cours
retourne true si le bonus a pu etre ajouté Definition at line 247 of file game_manager.cpp. References Add_Ennemy(), BLUE_BALL, Ennemies_List, GREEN_BALL, and RED_BALL. Referenced by Add_Ennemy(), and cLevel_Loader::Read_Ennemy(). |
|
efface les données du niveau courant, pret à lire un niveau
Definition at line 122 of file game_manager.cpp. References Bonus_List, bTeleporteur_In_Game, Ennemies_List, Game_World, and SAFE_DELETE. Referenced by Load_Level(). |
|
affiche tous les elts du jeu
Definition at line 414 of file game_manager.cpp. References cBSP_Tree< cItem, cBSP_Node, cDivider_Type >::Apply_To_Each_Node(), CDisplay::Blt(), Bonus_List, Call_Back_Display_Wall(), CDisplay::Clear(), cUnit::Display(), Display_Debug_X(), Display_Inventaire_Player(), Display_Score(), Display_Time(), Ennemies_List, g_pDisplay, g_pFond, Game_World, CSurface::GetDDrawSurface(), cGame_World::My_BSP, and Player. Referenced by Main_Loop(). |
|
Definition at line 379 of file game_manager.cpp. References bDisplay_Ennemies_Path, bDisplay_Path_Graph, bDisplay_Square_Areas, cGame_World_Debug_Displayer::Display_Areas(), cGame_World_Debug_Displayer::Display_Graph(), Ennemies_List, g_pDisplay, Game_World, and World_Debug_Displayer. Referenced by Display(). |
|
Definition at line 395 of file game_manager.cpp. References cSprite_Display_Def::Display(), ECART_X_COEURS, cPlayer::Nb_Bombs, cPlayer::Nb_Hologrammes, cPlayer::Nb_Lives, cPlayer::Nb_Teleporteurs, pDisplay_Bomb, pDisplay_Coeur, pDisplay_Hologramme, pDisplay_Teleporteur, Player, PX_COEURS, PY_COEURS, TX_BOMB, TX_HOLOGRAMME, TX_TELEPORTEUR, X_DISPLAY_BOMBS, X_DISPLAY_HOLOGRAMMES, X_DISPLAY_TELEPORTEURS, Y_DISPLAY_BOMBS, Y_DISPLAY_HOLOGRAMMES, and Y_DISPLAY_TELEPORTEURS. Referenced by Display(). |
|
Definition at line 275 of file game_manager.cpp. References _DbgOut(), CDisplay::Blt(), CSurface::DrawText(), g_pDisplay, g_pScore_Text, CSurface::GetDDrawSurface(), hWnd, Score, X_DISPLAY_SCORE, and Y_DISPLAY_SCORE. Referenced by Display(). |
|
Definition at line 314 of file game_manager.cpp. References _DbgOut(), CDisplay::Blt(), CSurface::DrawText(), g_pDisplay, g_pLeft_Time_Text, CSurface::GetDDrawSurface(), hWnd, Nb_Seconds_For_Level, Time_Since_Level_Start, X_DISPLAY_LEFT_TIME, and Y_DISPLAY_LEFT_TIME. Referenced by Display(). |
|
delete les bonus du garbage collector
Definition at line 688 of file game_manager.cpp. References Bonus_Garbage_Collector, and Bonus_List. Referenced by Test_Collisions(). |
|
delete les ennemies du garbage collector
Definition at line 674 of file game_manager.cpp. References Ennemies_Garbage_Collector, and Ennemies_List. Referenced by Test_Collisions(). |
|
ajoute des cadeaux au hasard ds le jeu
Definition at line 806 of file game_manager.cpp. References Bonus_List, CADEAU_BOMB, CADEAU_COEUR, CADEAU_HOLOGRAMME, CADEAU_POINTS, CADEAU_TELEPORTEUR, CADEAUX_FREQUENCY, DXUtil_Timer(), Fatal_Error, cRnd_Number_Generator::Get_Int(), Is_Free_Place(), PERCENT_CADEAUX_BOMB, PERCENT_CADEAUX_COEUR, PERCENT_CADEAUX_HOLOGRAMME, PERCENT_CADEAUX_POINTS, PERCENT_CADEAUX_TELEPORTEUR, RAYON_CADEAU, Rnd_Gen, Time_Last_Generated_Cadeau, and TIMER_GETAPPTIME. Referenced by Update_Game(). |
|
charge les cSpriteDisplay def et cBitmapDisplayDefs
Definition at line 865 of file game_manager.cpp. References pDisplay_Blue_Ball, pDisplay_Blue_Trap, pDisplay_Bomb, pDisplay_Cadeau, pDisplay_Coeur, pDisplay_Game_Over, pDisplay_Green_Ball, pDisplay_Green_Trap, pDisplay_Hologramme, pDisplay_Press_Space, pDisplay_Red_Ball, pDisplay_Red_Trap, pDisplay_Teleporteur, pDisplay_Victory, and pDisplay_White_Ball. Referenced by cGame_Manager(). |
|
retourne vrai si la boule de centre x,y, rayon r ne touche rien (pas de murs, joueurs,enn,cadox...)
Definition at line 759 of file game_manager.cpp. References Bonus_List, cGame_World::Do_Ball_Intersect_Walls(), Ennemies_List, Game_World, cUnit::Get_Rayon(), Get_Square_Distance(), Is_Free_Place(), Player, cUnit::Px, and cUnit::Py. Referenced by Generate_Cadeaux(), and Is_Free_Place(). |
|
ajoute 'ennemy' au garbage collector d'ennemis
Definition at line 659 of file game_manager.cpp. References Ennemies_Garbage_Collector, and Kill_Ennemy(). Referenced by Kill_Ennemy(), cBlue_Ball::React_To_Blue_Trap(), cGreen_Ball::React_To_Green_Trap(), and cRed_Ball::React_To_Red_Trap(). |
|
lit le niveau 'i' dans le jeu
Definition at line 165 of file game_manager.cpp. References Clear(), cGame_World::Decorate(), Game_State, Game_World, Level_Files, Level_Loader, cLevel_Loader::Load(), Load_Level(), READY_TO_START, and Reset(). Referenced by Load_Level(), and Main_Loop(). |
|
boucle principal du manager de jeu, agit en fonction de l'etat du manager
Definition at line 704 of file game_manager.cpp. References bGame_Paused, cBitmap_Display_Def::Display(), Display(), g_pDisplay, Game_Manager, GAME_OVER, Game_State, hWnd, Id_Level, INITIALIZING, LEVEL_FINISHED, Load_Level(), N_LEVELS, pDisplay_Game_Over, pDisplay_Press_Space, pDisplay_Victory, CDisplay::Present(), PX_GAME_OVER_MESSAGE, PX_PRESS_SPACE_MESSAGE, PX_VICTORY_MESSAGE, PY_GAME_OVER_MESSAGE, PY_PRESS_SPACE_MESSAGE, PY_VICTORY_MESSAGE, Read_Keyboard_And_React(), READY_TO_START, RUNNING, Update_Game(), and VICTORY. Referenced by WinMain(). |
|
lit le clavier et execute les actions correspondantes
Definition at line 443 of file game_manager.cpp. References Add_Bonus(), BOMB, bTeleporteur_In_Game, DELAY_BETWEEN_ADDED_ITEMS, DXUtil_Timer(), g_pKeyboard, cUnit::Get_Speed(), HOLOGRAMME, KEYDOWN, cUnit::Move(), Player, cUnit::Px, cUnit::Py, TELEPORTEUR, Time_Of_Last_Bonus, TIMER_GETAPPTIME, and cPlayer::Use_Teleporteur(). Referenced by Main_Loop(). |
|
ajoute 'bonus' au garbage collector de bonus
Definition at line 666 of file game_manager.cpp. References Bonus_Garbage_Collector, and Remove_Bonus(). Referenced by cPlayer::React_To_Bomb(), cEnnemy::React_To_Bomb(), cEnnemy::React_To_Cadeau(), cEnnemy::React_To_Hologramme(), cEnnemy::React_To_Teleporteur(), and Remove_Bonus(). |
|
remet à leur etat initial les compteurs, à appeller juste avant de lancer un niveaus
Definition at line 145 of file game_manager.cpp. References Bonus_List, DXUtil_Timer(), Time_Last_Generated_Cadeau, Time_Of_Last_Bonus, Time_Since_Level_Start, TIMER_GETAPPTIME, and TIMER_RESET. Referenced by Load_Level(), and Try_Kill_Player(). |
|
start game
charge le premier niveau Definition at line 186 of file game_manager.cpp. References DXUtil_Timer(), Ennemies_List, FREQUENCY_MOVE, Game_State, Player, RUNNING, Time_Of_Last_Bonus, cUnit::Time_Stamp_Last_Move, TIMER_GETAPPTIME, and TIMER_RESET. Referenced by Try_Start(). |
|
Definition at line 573 of file game_manager.cpp. References bInvincible, Bonus_List, Ennemies_List, Erase_Bonus_Garbage_Collector(), Erase_Ennemies_Garbage_Collector(), cUnit::Get_Rayon(), Get_Square_Distance(), Player, cUnit::Px, cUnit::Py, cUnit::React_To_Bonus(), and Try_Kill_Player(). Referenced by Update_Game(). |
|
supprime un coeur au joueur, et agit en consequences s'il reste des coeurs ou non
Definition at line 538 of file game_manager.cpp. References Ennemies_List, GAME_OVER, Game_State, cPlayer::Nb_Lives, Nb_Seconds_For_Level, Player, READY_TO_START, Reset(), and Time_Since_Level_Start. Referenced by cPlayer::React_To_Bomb(), and Test_Collisions(). |
|
signale au jeu qu'il doit essayer de demarer ( ne le fait qu'en mode READY_TO_START)
Definition at line 203 of file game_manager.cpp. References Game_State, READY_TO_START, and Start(). Referenced by WndProc(). |
|
Definition at line 559 of file game_manager.cpp. References Ennemies_List. Referenced by Update_Game(). |
|
fait evoluer le jeu
cad : Definition at line 635 of file game_manager.cpp. References DXUtil_Timer(), Ennemies_List, Game_Manager, GAME_OVER, Game_State, Generate_Cadeaux(), LEVEL_FINISHED, Nb_Seconds_For_Level, Test_Collisions(), Time_Since_Level_Start, TIMER_GETAPPTIME, and Update_Ennemies(). Referenced by Main_Loop(). |
|
indique si on doit afficher le chemin des ennemis
Definition at line 89 of file game_manager.h. Referenced by cGame_Manager(), Display_Debug_X(), and WndProc(). |
|
indique si on doit afficher le reseua de noeuds du A*
Definition at line 90 of file game_manager.h. Referenced by cGame_Manager(), Display_Debug_X(), and WndProc(). |
|
indique si on doit afficher l'info de debug des pieces
Definition at line 88 of file game_manager.h. Referenced by cGame_Manager(), Display_Debug_X(), and WndProc(). |
|
indique si le jeu est mis en pause
Definition at line 91 of file game_manager.h. Referenced by cGame_Manager(), Main_Loop(), and WndProc(). |
|
indique si l'on est en mode invincible
Definition at line 92 of file game_manager.h. Referenced by cGame_Manager(), Test_Collisions(), and WndProc(). |
|
garbage collector des ennemis
Definition at line 119 of file game_manager.h. Referenced by Erase_Bonus_Garbage_Collector(), cPlayer::React_To_Cadeau(), and Remove_Bonus(). |
|
la liste des bonus sur le jeu
Definition at line 117 of file game_manager.h. Referenced by Add_Bonus(), Clear(), Display(), Erase_Bonus_Garbage_Collector(), Generate_Cadeaux(), cBlue_Ball::Get_Destination(), cRed_Ball::Get_Destination(), cEnnemy::Get_Destination(), Is_Free_Place(), Reset(), Test_Collisions(), cPlayer::Use_Teleporteur(), and ~cGame_Manager(). |
|
vrai s'il y a un teleporteur sur le jeu
Definition at line 126 of file game_manager.h. Referenced by cGame_Manager(), Clear(), cEnnemy::React_To_Teleporteur(), Read_Keyboard_And_React(), and cPlayer::Use_Teleporteur(). |
|
garbage collector des ennemis
Definition at line 118 of file game_manager.h. Referenced by Erase_Ennemies_Garbage_Collector(), and Kill_Ennemy(). |
|
la liste des ennemis
Definition at line 116 of file game_manager.h. Referenced by Add_Ennemy(), Clear(), Display(), Display_Debug_X(), Erase_Ennemies_Garbage_Collector(), Is_Free_Place(), Start(), Test_Collisions(), Try_Kill_Player(), Update_Ennemies(), Update_Game(), and ~cGame_Manager(). |
|
l'état du jeu
Definition at line 86 of file game_manager.h. Referenced by cGame_Manager(), Load_Level(), Main_Loop(), Start(), Try_Kill_Player(), Try_Start(), Update_Game(), and WndProc(). |
|
descripteur de niveau, contient le BSP et le graphe pour le A*
Definition at line 84 of file game_manager.h. Referenced by cGame_Manager(), Clear(), Display(), Display_Debug_X(), Is_Free_Place(), Load_Level(), cUnit::Move(), cLevel_Loader::Read_Wall(), and cEnnemy::Update_Path(). |
|
numero du niveau en cours ( id du premier niveau = 0)
Definition at line 121 of file game_manager.h. Referenced by Main_Loop(), cBlue_Ball::React_To_Blue_Trap(), cEnnemy::React_To_Bomb(), cPlayer::React_To_Cadeau(), cGreen_Ball::React_To_Green_Trap(), and cRed_Ball::React_To_Red_Trap(). |
|
classe pour lire les niveaux a partir d'un fichier
Definition at line 131 of file game_manager.h. Referenced by cGame_Manager(), Load_Level(), and ~cGame_Manager(). |
|
Temps donné pour finir le niveau courant.
Definition at line 123 of file game_manager.h. Referenced by cGame_Manager(), Display_Time(), cLevel_Loader::Read_Time(), Try_Kill_Player(), and Update_Game(). |
|
Definition at line 98 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 105 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 100 of file game_manager.h. Referenced by Display_Inventaire_Player(), Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 103 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 107 of file game_manager.h. Referenced by Display_Inventaire_Player(), Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 109 of file game_manager.h. Referenced by Initiate_Unit_Defs(), Main_Loop(), and ~cGame_Manager(). |
|
Definition at line 99 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 106 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 102 of file game_manager.h. Referenced by Display_Inventaire_Player(), Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 111 of file game_manager.h. Referenced by Initiate_Unit_Defs(), Main_Loop(), and ~cGame_Manager(). |
|
Definition at line 97 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 104 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 101 of file game_manager.h. Referenced by Display_Inventaire_Player(), Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
Definition at line 110 of file game_manager.h. Referenced by Initiate_Unit_Defs(), Main_Loop(), and ~cGame_Manager(). |
|
les classes d'affichage
Definition at line 96 of file game_manager.h. Referenced by Initiate_Unit_Defs(), and ~cGame_Manager(). |
|
pointeur vers le joueur
Definition at line 130 of file game_manager.h. Referenced by Add_Bonus(), cGame_Manager(), Display(), Display_Inventaire_Player(), cGreen_Ball::Get_Destination(), cBlue_Ball::Get_Destination(), cRed_Ball::Get_Destination(), cEnnemy::Get_Destination(), Is_Free_Place(), Read_Keyboard_And_React(), cLevel_Loader::Read_Player(), Start(), Test_Collisions(), Try_Kill_Player(), and ~cGame_Manager(). |
|
generateur de chiffres aletaoires
Definition at line 128 of file game_manager.h. Referenced by Generate_Cadeaux(). |
|
le score du joueur
Definition at line 125 of file game_manager.h. Referenced by cGame_Manager(), Display_Score(), cBlue_Ball::React_To_Blue_Trap(), cEnnemy::React_To_Bomb(), cPlayer::React_To_Cadeau(), cGreen_Ball::React_To_Green_Trap(), and cRed_Ball::React_To_Red_Trap(). |
|
TimeStamp auquel le dernier cadeau a ete généré.
Definition at line 124 of file game_manager.h. Referenced by cGame_Manager(), Generate_Cadeaux(), and Reset(). |
|
Timestamp du dernier bonus ajouté au jeu par le joueur.
Definition at line 122 of file game_manager.h. Referenced by cGame_Manager(), Read_Keyboard_And_React(), Reset(), and Start(). |
|
temps depuis le debut du jeu, date prise lors de l'appel à update game !
Definition at line 134 of file game_manager.h. Referenced by cGame_Manager(), Display_Time(), Reset(), Try_Kill_Player(), and Update_Game(). |
|
objet utilisé pour afficher des infos de debug graphiques
Definition at line 129 of file game_manager.h. Referenced by cGame_Manager(), Display_Debug_X(), and ~cGame_Manager(). |