Add_Wall_And_Portals(cSquare_Area *area, cHV_Seg &seg) | cGame_World | [private] |
bDecorated_With_Areas | cGame_World | [private] |
cGame_World() | cGame_World | |
Creates_And_Add_Portals(cSquare_Area *area, cHV_Seg &seg, cHV_Seg &wall) | cGame_World | [private] |
Declare_Portal(cSquare_Area *area, cHV_Seg &seg) | cGame_World | [private] |
Decorate() | cGame_World | |
Decorate_With_Areas() | cGame_World | [private] |
Decorate_With_Areas(cHV_Node *node, cSquare_Area *area) | cGame_World | [private] |
Decorate_With_Walls_And_Portals() | cGame_World | [private] |
Do_Ball_Intersect_Walls(int x, int y, int r) | cGame_World | |
Do_Segment_Intersect_Walls(cSeg &seg, cPoint2D &p_inter, int square_test_range) | cGame_World | |
Do_Segment_Intersect_Walls(cSeg &seg, cPoint2D &p_inter) | cGame_World | |
Ecran | cGame_World | [static] |
Find_Path(cPoint2D &pA, cPoint2D &pB, std::vector< cPoint2D > &Path) | cGame_World | |
List_Areas | cGame_World | [private] |
List_Portals | cGame_World | [private] |
Manage_Paralell_Portals(void) | cGame_World | [private] |
My_BSP | cGame_World | |
N_Leaves | cGame_World | [private] |
N_Portals | cGame_World | [private] |
Path_Finder | cGame_World | [private] |
Print_Leaves() | cGame_World | |
Split_Portal(cPortal *p, cHV_Seg &seg) | cGame_World | [private] |
~cGame_World() | cGame_World | |