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ennemies.cpp File Reference

#include "ennemies.h"
#include "game_manager.h"

Go to the source code of this file.

Defines

#define SQUARE_VIEW_RANGE_RED_BALL   20000
#define SQUARE_VIEW_RANGE_BLUE_BALL   40000
#define POINTS_WHEN_BOMB_RED_BALL   500
#define POINTS_WHEN_BOMB_BLUE_BALL   200
#define POINTS_WHEN_BOMB_GREEN_BALL   50
#define POINTS_WHEN_TRAP_RED_BALL   1000
#define POINTS_WHEN_TRAP_BLUE_BALL   400
#define POINTS_WHEN_TRAP_GREEN_BALL   100


Define Documentation

#define POINTS_WHEN_BOMB_BLUE_BALL   200
 

Definition at line 13 of file ennemies.cpp.

Referenced by cBlue_Ball::cBlue_Ball().

#define POINTS_WHEN_BOMB_GREEN_BALL   50
 

Definition at line 14 of file ennemies.cpp.

Referenced by cGreen_Ball::cGreen_Ball().

#define POINTS_WHEN_BOMB_RED_BALL   500
 

Definition at line 12 of file ennemies.cpp.

Referenced by cRed_Ball::cRed_Ball().

#define POINTS_WHEN_TRAP_BLUE_BALL   400
 

Definition at line 17 of file ennemies.cpp.

Referenced by cBlue_Ball::React_To_Blue_Trap().

#define POINTS_WHEN_TRAP_GREEN_BALL   100
 

Definition at line 18 of file ennemies.cpp.

Referenced by cGreen_Ball::React_To_Green_Trap().

#define POINTS_WHEN_TRAP_RED_BALL   1000
 

Definition at line 16 of file ennemies.cpp.

Referenced by cRed_Ball::React_To_Red_Trap().

#define SQUARE_VIEW_RANGE_BLUE_BALL   40000
 

Definition at line 10 of file ennemies.cpp.

Referenced by cBlue_Ball::Get_Destination().

#define SQUARE_VIEW_RANGE_RED_BALL   20000
 

Definition at line 9 of file ennemies.cpp.

Referenced by cRed_Ball::Get_Destination().


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