Add_Node_To_Path(cPoint2D &p) | cUnit | |
bOn_The_Road | cUnit | |
Bresenham_Algo | cUnit | [protected] |
cEnnemy(int x, int y, cSprite_Display_Def *def, int speed, int rayon) | cEnnemy | |
cUnit(int x, int y, cSprite_Display_Def *display_def, int speed, int rayon) | cUnit | |
Current_Path | cUnit | |
Display() | cUnit | |
Display_Path() | cUnit | |
Follow_Path() | cUnit | |
Get_Destination(cPoint2D &destination) | cEnnemy | [virtual] |
Get_Display_Def() | cUnit | [inline] |
Get_Rayon() | cUnit | [inline] |
Get_Speed() | cUnit | [inline] |
Initial_Position | cEnnemy | |
Move(int x_move, int y_move) | cUnit | |
pDisplay_Def | cUnit | [protected] |
Points_When_Killed | cEnnemy | |
Px | cUnit | |
Py | cUnit | |
Rayon | cUnit | [protected] |
React_To_Blue_Trap(cBlue_Trap *blue_trap) | cUnit | [inline, protected, virtual] |
React_To_Bomb(cBomb *bomb) | cEnnemy | [virtual] |
React_To_Bonus(cInteractive_Item *bonus) | cUnit | |
React_To_Cadeau(cCadeau *cadeau) | cEnnemy | [virtual] |
React_To_Green_Trap(cGreen_Trap *green_trap) | cUnit | [inline, protected, virtual] |
React_To_Hologramme(cHologramme *hologramme) | cEnnemy | [virtual] |
React_To_Red_Trap(cRed_Trap *red_trap) | cUnit | [inline, protected, virtual] |
React_To_Teleporteur(cTeleporteur *teleporteur) | cEnnemy | [virtual] |
Reset() | cEnnemy | |
Speed | cUnit | [protected] |
Time_Stamp_Last_Move | cUnit | [protected] |
Update_Path() | cEnnemy | |