#include "ennemies.h"
#include "game_manager.h"
Go to the source code of this file.
Defines | |
#define | SQUARE_VIEW_RANGE_RED_BALL 20000 |
#define | SQUARE_VIEW_RANGE_BLUE_BALL 40000 |
#define | POINTS_WHEN_BOMB_RED_BALL 500 |
#define | POINTS_WHEN_BOMB_BLUE_BALL 200 |
#define | POINTS_WHEN_BOMB_GREEN_BALL 50 |
#define | POINTS_WHEN_TRAP_RED_BALL 1000 |
#define | POINTS_WHEN_TRAP_BLUE_BALL 400 |
#define | POINTS_WHEN_TRAP_GREEN_BALL 100 |
|
Definition at line 13 of file ennemies.cpp. Referenced by cBlue_Ball::cBlue_Ball(). |
|
Definition at line 14 of file ennemies.cpp. Referenced by cGreen_Ball::cGreen_Ball(). |
|
Definition at line 12 of file ennemies.cpp. Referenced by cRed_Ball::cRed_Ball(). |
|
Definition at line 17 of file ennemies.cpp. Referenced by cBlue_Ball::React_To_Blue_Trap(). |
|
Definition at line 18 of file ennemies.cpp. Referenced by cGreen_Ball::React_To_Green_Trap(). |
|
Definition at line 16 of file ennemies.cpp. Referenced by cRed_Ball::React_To_Red_Trap(). |
|
Definition at line 10 of file ennemies.cpp. Referenced by cBlue_Ball::Get_Destination(). |
|
Definition at line 9 of file ennemies.cpp. Referenced by cRed_Ball::Get_Destination(). |