#include <windows.h>
#include <dinput.h>
#include "dxutil.h"
#include "ddutil.h"
#include "mydebug.h"
Go to the source code of this file.
Defines | |
#define | WIN32_LEAN_AND_MEAN |
#define | TX_SCREEN 800 |
#define | TY_SCREEN 600 |
#define | BIT_DEPTH 8 |
Variables | |
CDisplay * | g_pDisplay |
l'objet DDRAW pour l'affichage | |
CSurface * | g_pText |
surface de text | |
CSurface * | g_pSprites |
surface bitmap des sprites (avec clé de transparence); | |
CSurface * | g_pMessages |
surface des messages | |
CSurface * | g_pFond |
surface contenant l'image de fond d'ecran | |
CSurface * | g_pLeft_Time_Text |
surface du text pour afficher le temps restant | |
CSurface * | g_pScore_Text |
surface du text pour afficher le score | |
LPDIRECTINPUTDEVICE8 | g_pKeyboard |
keyboard device | |
Debugger | Debug_File |
debugger ( fichier texte) vers lequel on envoie des infos | |
Debugger | Fatal_Error |
fichier texte vers lequel on envoie des infos sur les erreurs fatales | |
HWND | hWnd |
instance de la fenetre |
Auteur : Adrien Auclair
Definition in file main.h.
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Definition at line 40 of file main.h. Referenced by InitDD(). |
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Definition at line 38 of file main.h. Referenced by cUnit::Display(), cUnit::Follow_Path(), InitDD(), and WinMain(). |
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Definition at line 39 of file main.h. Referenced by cUnit::Display(), cUnit::Follow_Path(), InitDD(), and WinMain(). |
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debugger ( fichier texte) vers lequel on envoie des infos
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fichier texte vers lequel on envoie des infos sur les erreurs fatales
Definition at line 34 of file main.h. Referenced by cGame_Manager::Generate_Cadeaux(). |
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l'objet DDRAW pour l'affichage
Definition at line 23 of file main.h. Referenced by Call_Back_Display_Wall(), CleanUp(), cSquare_Area_Debug_Displayer::Display(), cBitmap_Display_Def::Display(), cSprite_Display_Def::Display(), cGame_Manager::Display(), cGame_Manager::Display_Debug_X(), cGame_World_Debug_Displayer::Display_Graph(), cUnit::Display_Path(), cGame_Manager::Display_Score(), cGame_Manager::Display_Time(), Draw_Line(), InitDD(), cGame_Manager::Main_Loop(), and WndProc(). |
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surface contenant l'image de fond d'ecran
Definition at line 27 of file main.h. Referenced by CleanUp(), cGame_Manager::Display(), and InitDD(). |
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keyboard device
Definition at line 31 of file main.h. Referenced by DI_Init(), DI_Term(), and cGame_Manager::Read_Keyboard_And_React(). |
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surface du text pour afficher le temps restant
Definition at line 28 of file main.h. Referenced by CleanUp(), cGame_Manager::Display_Time(), and InitDD(). |
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surface des messages
Definition at line 26 of file main.h. Referenced by CleanUp(), cBitmap_Display_Def::Display(), and InitDD(). |
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surface du text pour afficher le score
Definition at line 29 of file main.h. Referenced by CleanUp(), cGame_Manager::Display_Score(), and InitDD(). |
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surface bitmap des sprites (avec clé de transparence);
Definition at line 25 of file main.h. Referenced by CleanUp(), cSprite_Display_Def::Display(), and InitDD(). |
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surface de text
Definition at line 24 of file main.h. Referenced by CleanUp(). |
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instance de la fenetre
Definition at line 36 of file main.h. Referenced by CDisplay::CreateFullScreenDisplay(), CDisplay::CreateWindowedDisplay(), DI_Init(), cBitmap_Display_Def::Display(), cSprite_Display_Def::Display(), cGame_Manager::Display_Score(), cGame_Manager::Display_Time(), InitDD(), cLevel_Loader::Load(), cGame_Manager::Main_Loop(), WinMain(), and WndProc(). |