#include <list>
#include "player.h"
#include "ennemies.h"
#include "bonus.h"
#include "game_bsp.h"
#include "gen_rnd.h"
#include "bsp_debug_X.h"
Go to the source code of this file.
Classes | |
class | cGame_Manager |
classe cGame_Manger est la classe de haut niveau permettant de manipuler le jeu More... | |
Defines | |
#define | N_LEVELS 3 |
#define | INITIAL_NB_LIVES 3 |
#define | NB_MAX_BOMBS 8 |
#define | NB_MAX_TELEPORTEURS 8 |
#define | NB_MAX_HOLOGRAMMES 5 |
Enumerations | |
enum | Game_State_Type { INITIALIZING, RUNNING, GAME_OVER, READY_TO_START, LEVEL_FINISHED, VICTORY } |
défini les etats possibles du Game_Manager More... | |
Variables | |
cGame_Manager | Game_Manager |
instanciation de l'objet de gestion du jeu |
Auteur : Adrien Auclair
Definition in file game_manager.h.
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Definition at line 34 of file game_manager.h. Referenced by cPlayer::cPlayer(). |
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Definition at line 33 of file game_manager.h. Referenced by cGame_Manager::Main_Loop(). |
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Definition at line 36 of file game_manager.h. Referenced by cPlayer::React_To_Cadeau(). |
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Definition at line 38 of file game_manager.h. Referenced by cPlayer::React_To_Cadeau(). |
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Definition at line 37 of file game_manager.h. Referenced by cPlayer::React_To_Cadeau(). |
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défini les etats possibles du Game_Manager
INITIALIZING : etat du jeu initial, mis par l'appel au constructeur Definition at line 48 of file game_manager.h. |
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