#include "main.h"
#include "geo_utils.h"
#include "mydebug.h"
Go to the source code of this file.
Classes | |
class | cAbtract_Display_Def |
classe générique d'affichage More... | |
class | cSprite_Display_Def |
classe d'affichage des sprites ( avec clé de coleur transparente) More... | |
class | cBitmap_Display_Def |
classe d'affichage des bitmaps ( pas de trasnparence ) More... | |
Defines | |
#define | X_DISPLAY_BOMBS 545 |
#define | Y_DISPLAY_BOMBS 500 |
#define | TX_BOMB 30 |
#define | X_DISPLAY_TELEPORTEURS 540 |
#define | Y_DISPLAY_TELEPORTEURS 532 |
#define | TX_TELEPORTEUR 30 |
#define | X_DISPLAY_HOLOGRAMMES 625 |
#define | Y_DISPLAY_HOLOGRAMMES 564 |
#define | TX_HOLOGRAMME 30 |
Auteur : Adrien Auclair
les sprites avec transparence sont blittées depuis g_pBitmap
ceux ss transparence sont pris ds g_pMessages
Definition in file display.h.
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Definition at line 33 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 41 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 37 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 31 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 39 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 35 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 32 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 40 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |
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Definition at line 36 of file display.h. Referenced by cGame_Manager::Display_Inventaire_Player(). |